Building Games Without the Mystery
We believe you deserve to know what you're actually paying for.
Most development shops throw numbers at you without explaining the work involved. That's never sat right with us. When you're investing in a mobile game, you should understand where every hour goes and why certain decisions affect the budget.
Over the past few years, we've learned that the best client relationships start with honest conversations about scope, timeline, and resources. Not sales pitches. Not vague promises. Just real talk about what it takes to build something that works.
How We Actually Think About Project Costs
Every mobile game project is different, but the principles behind fair pricing stay the same.
Scope Determines Everything
A puzzle game with 50 levels needs different resources than a multiplayer action title. We start by understanding what you're building and what features matter most. Sometimes clients realize they don't need everything they initially thought.
Platform Choices Matter
iOS-only projects move faster than cross-platform builds. Android fragmentation adds testing time. We'll explain the tradeoffs so you can decide what makes sense for your audience and budget.
Experience Levels Vary
Junior developers cost less but take longer on complex systems. Senior specialists move faster but command higher rates. We match the right people to each part of your project instead of using one-size-fits-all pricing.
Dexter Olafsson
Indie Studio Founder
They broke down exactly where our budget was going before we signed anything. No surprises, no hidden fees. When we needed to cut features to hit our launch date, they helped us prioritize without pressuring us to spend more.
Brenton Viklund
Product Manager
We'd been burned by agencies that low-balled estimates then hit us with change orders. These folks gave us realistic timelines from day one. Yeah, it was more than the cheapest quote, but we actually launched on budget.
Sioned Westergaard
Creative Director
I appreciated that they didn't try to upsell us on every little thing. When we wanted to add a feature mid-project, they explained the impact honestly and let us decide. That kind of transparency builds trust.
What Goes Into a Project Estimate
We don't pull numbers out of thin air. Here's what we actually consider when putting together your project estimate.
- Core gameplay systems and mechanics complexity — the foundation of development time
- Art style requirements and asset volume — realistic about what fits your vision and timeline
- Backend infrastructure needs — from simple leaderboards to complex multiplayer systems
- Quality assurance across devices — testing takes time but prevents expensive post-launch fixes
- Post-launch support expectations — ongoing updates, bug fixes, and feature additions
We typically schedule initial project consultations for early 2026. This gives us time to thoroughly review your concept, discuss realistic timelines, and prepare detailed scope documentation. Rush projects often end up costing more and delivering less than planned engagements.